Assignment #2 - Three Lessons

Lesson #1 - "Study Skills For High School"
Grade 9 and 10, At-Risk students, "Study Skills For High School." This lesson is found at
http://www.geocities.com/Heartland/9120/index.thml. The purpose of the lesson is to teach students how to learn. As middle school students transition to high school there are greater expectations for that student. This lesson guides the students through the following areas: Are you an effective learner? Are you organized? Get organized. Long-term planning. Working out priorities. Looking back at what you have done. Seven steps to dealing with problems. Setting up your study area. Improving your learning ability. Lucky mascots, etc. Each section asks the student to perform various tasks from simply answering questions to identifying long-term goals to selecting objects that are inspirational or "bring luck" to the student.

Lesson #2 - "Understanding Slavery"
Grades 5 - 9, Social Studies, Slavery, "Understanding Slavery." This lesson is found at
http://school.discoveryeducation.com/schooladventures/slavery/witness1c.html. The purpose of the lesson is to provide historical information about slavery around the world. Included at this site are the following units: "A World of Slavery" which displays a world map - as students click on a specific country or continent a dialog pops up explaining that area's historical significance to slavery. "A Slave on Three Continents" is a timeline of one man's journey through slavery. By clicking on different dates the student will find out where that slave was at that time in his life. "Witness A Slave Auction" displays a slave auction featuring the different people invloved in the auction - "Whose shoes would you fill?" For example, a student may click on the auctioneer, the bidder, or the slave to name a few. When the student clicks on the slave a box opens asking questions like, "What if the slave runs?"

Lesson #3 - "Invention at Play"
Grades 4 - 9, General Education, "Invention Playhouse." This lesson is found at
http://www.inventionatplay.org/playhouse.org/playhouse_cloud.html. This lesson is sponsored by the Lemelson Center's Invention at Play: Invention Playhouse. The students have four opportunities to "think out of the box." Cloud Dreamer asks the student to use their power of make-believe to make up a cloud of their "own design." This exercise "encourages original thinking, flexibility, adaptability, empathy, and the ability to generate multiple solutions to a problem." Puzzle Box challenges the students to select the correct spot for each puzzle piece they are given. This exercise forces students to "break out of patterns and fixed mind-sets" which allows them to tackle problems from different angles. Tinker Ball allows students to play around with objects as they try to help the ball reach its goal. By allowing students to use trial and error to find the solution they will come to realize some inventors have a thoughtout plan while others "stumble" across solutions to a problem. Word Play allows students to improve on their social skills as they "collaborate with others to compose a unique story." A student begins Word Play by submitting individual sentences - his peers then add to this story.